Which is the correct method to make the current transformations on the selected object be the object's zero position
"Swimming" is a potential problem with Projected textures. This is an effect where it looks like the animated object is moving or 'swimming' through the texture.
What can be done to fix this? Select all that apply.
How is a Soft Body different from a Rigid Body?
When choosing an NISC Video Image preset, in addition to image width and height, which other setting is changed
What is meant by 'sampling'?
Which of the following is true of the Specular Color Attribute in a Blinn Shader?
What modes can you work in when modeling with Subdivision surfaces?
The shading network in a Normal 2DTexture Map is made up of which of the following?
What will a Dmap shadow do that a Raytrace Shadow will not?
A Dmap shadow will...