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Autodesk Maya12-A Maya 2012 Certified Associate Examination Exam Practice Test

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Total 30 questions

Maya 2012 Certified Associate Examination Questions and Answers

Question 1

Which is the correct method to make the current transformations on the selected object be the object's zero position

Options:

A.

Edit>Delete option

B.

Modify>Freeze Transformations option.

C.

Modify>Delete Attribute Transformations option.

D.

Skeleton>OrientJoint>Freeze Transformations option

Question 2

"Swimming" is a potential problem with Projected textures. This is an effect where it looks like the animated object is moving or 'swimming' through the texture.

What can be done to fix this? Select all that apply.

Options:

A.

If the object is just transforming and not deforming, parent the 3D Placement node to the animated object

B.

If the object is deforming, you can use a Texture Reference object or convert the file to a 2D texture

C.

If the object is deforming, you can bake the deformation by using Edit > Keys > Bake Simulation

Question 3

How is a Soft Body different from a Rigid Body?

Options:

A.

Afield can't be connected to Soft Body particles.

B.

Rigid Bodies can't be affected by a Dynamic constraint.

C.

A Soft Body can be keyframed using the Set Active Key command.

D.

Rigid Bodies don't deform.

Question 4

When choosing an NISC Video Image preset, in addition to image width and height, which other setting is changed

Options:

A.

Pixel Aspect Ratio

B.

Renderable Camera

C.

File format becomes TGA

D.

Device Aspect Ratio

Question 5

What is meant by 'sampling'?

Options:

A.

The amount of Rendering Layers to be calculated in an image

B.

The amount of times the software will examine different areas of a pixel

C.

The number of photons that get emitted into the scene.

D.

None of the above

Question 6

Which of the following is true of the Specular Color Attribute in a Blinn Shader?

Options:

A.

Has a default value of 0.5.

B.

Controls the color of shiny highlights on the surface.

C.

Controls the spread of the specular highlight.

D.

Both A and B

Question 7

What modes can you work in when modeling with Subdivision surfaces?

Options:

A.

Polygon mode and NURBS mode

B.

Standard mode and Polygon mode.

C.

Standard mode and Coarser mode.

D.

NURBS mode and Component mode.

Question 8

The shading network in a Normal 2DTexture Map is made up of which of the following?

Options:

A.

One file texture node and a projection node that defines the texture's placement

B.

One file texture node and the place2DTexture node that defines the texture's placement.

C.

Two place 2DTexture nodes.

D.

One place 2DTexture node and one place 3Dtexture node

Question 9

What will a Dmap shadow do that a Raytrace Shadow will not?

A Dmap shadow will...

Options:

A.

be visible in an IPR.

B create volumetric shadows through a light fog.

B.

produces correct shadows from transparent colored surfaces

C.

produces correct shadows from Cloud Render Type particles

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Total 30 questions