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Android AND-403 Monetize Android Applications Exam Practice Test

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Total 76 questions

Monetize Android Applications Questions and Answers

Question 1

Which of the following two classes in the License Verification Library are main classes used to communicate with the licensing server?

Options:

A.

LicenseChecker and LicenseCheckerCallback.

B.

License and LicenseCallback.

C.

LicenseCallback and LicenseCheckerCallback.

D.

LicenseVerifier and LicenseVerifierCallback.

Question 2

What is application licensing?

Options:

A.

A method to control access to your paid application through authentication.

B.

A method to provide a license key per product sold in-app.

C.

A method to provide add license key for advertisements added to an application.

D.

A method to add a second layer authentication to your privately hosted services.

Question 3

Which of the following is not a monetization technique?

Options:

A.

Paid Applications

B.

In-App billing

C.

Advertising

D.

In-App application review

Question 4

Approximately how much time it takes for an application that is published to be available to the users?

Options:

A.

It will be available within minutes to users.

B.

It takes around one week to be available to the users.

C.

As soon as Google Play finishes the application review process.

D.

It takes a day for an application to be available to the user.

Question 5

Which of the following are administrative tasks a developer might perform when using Google Play’s in-app billing services? (Choose two)

Options:

A.

Setting up the products list.

B.

Register test accounts.

C.

Adding marketing material on Google Play.

D.

Adding products images in the application.

Question 6

Suppose you have built an application that communicates with the licensing server on application startup. What can you do to avoid communication and receiving the same response each time the user opens the application after the first usage? (Choose two)

Options:

A.

Save the response received in String variable.

B.

Save the response received permanently on device using SharedPreferences.

C.

Save the response to the disk using the device’s MySQL

D.

Save the response on the license server by sending the device ID.

Question 7

Which of the following is NOT required to integrate Google Analytics service into your application?

Options:

A.

Create a Google Analytics account.

B.

Add permissions to your application’s manifest file.

C.

Add the license key in your application.

D.

Create and add file analytics.xml to your project under /res/values

Question 8

Assuming refers to the installation path of Android SDK, which of the following is the correct

installation path for Google Play Billing Library?

Options:

A.

\android-sdk\extras\play_billing

B.

\android-sdk\extras\google\play_billing

C.

\android-sdk\google\play_billing

D.

\android-sdk\extras\google\billing

Question 9

When tracking the errors in your application using a mobile analytics service, which of the following is NOT a correct type of information you can collect?

Options:

A.

Where in the code the exception occurred.

B.

What time the error was thrown.

C.

What actions the user made that caused the error

D.

Which component of the Android OS threw an exception.

Question 10

Which of the following is not true about the subscription monetizing technique?

Options:

A.

It works by offering your application for free but charging a monthly payment for the service being offered by the application.

B.

It works by offering your application as paid application for minimum amount and charging a monthly payment for the service being offered by the application.

C.

It works by offering your application for free but charging a yearly payment for the service being offered by the application.

D.

It works by allowing the user to pay once for the application download, then the user gets free updates.

Question 11

Which one of these methods makes the ADT emulator a testing device? Note that “request” is an instance of class AdRequest.

Options:

A.

request.addTestDevice(AdRequest.TEST_DEVICE);

B.

request.addDevice(AdRequest.TEST_EMULATOR);

C.

request.addTestDevice(AdRequest.TEST_EMULATOR);

D.

request.makeTestRequest();

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Total 76 questions